Students take an existing story and explore first and third person point of view.
- Sequence “say” blocks to tell a story in the first-person or third-person.
- Use event blocks (like “when flag clicked”) to trigger a series of code.
- Use wait blocks to construct a dialogue between two sprites or think blocks to describe a new sprite.
- Use motion blocks (like “glide to X Y“), sound effects, and animation to personalize their story.
Computer Science Topics Covered
- Parallelism: The process of events happening at the same time, either independently or interdependently.
- Debugging: The process of identifying and fixing error(s) in a program when it is not functioning as expected.
- Control structures: Sections of code that order the direction or flow of how a program functions. The control structure in this lesson is focused on loops.